00:00
00:00
View Profile SimCorder

Filters may affect review visibility.

Recent Movie Reviews

266 Movie Reviews

The moment I realized it was made by you, I had a feeling it was going into the direction it did. Nothing could of prepared me for how it ended though. (onward from the 50 second mark to be precise)

The animations so fluid it adds to the whole unsettling nature behind it all. Animating the perspectives on all those teeth must of been a real challenge.

You sure know how to do the perfectly cut exits. Always get a good chuckle out of them.

Batman & Ninja turtles eh? someones expanding their horizons. I'm Curious to see if this leads.

When I saw the title and Thumbnail for this animation, I knew what I was getting into.

After watching it, I am not disappointed at all.

Commentary aside, I really dig the line work on this, makes the whole video stand out from the crowd.

Recent Game Reviews

107 Game Reviews

Man, Fire Fighter games are extremely underrated, double so for well made ones such as this.

The difficulty is a bit unforgiving, mainly with the pacing of Rescuing everyone trapped inside and then racing to save the building afterwards. I rarely got through a level on the first try. Once I got a bit more familiar with the level layout it became easier to manage since I could clear the areas I needed cleared more quickly.

I love the idea of the foam mechanic to create safe zones. However there is a bit of an issue is just how limited it is, either using it to make a fire proof zone, or to blitz through an area quickly and then your out after using it in 2 situations. Then there is the smouldering walls and ceilings, nothing brought me more frustration as I'm trying to put the last fires out, and the smouldering walls re-ignite the areas I cleared and I lose the game solely because of this. Plus there's no way to fully put them out without foam.. when I used up all my foam for damage control earlier on.

I tried spraying them down with the water sprayer, and it sounded like it worked, but it didn't do anything. I don't know if this is bugged or not implemented yet, but I'd recommend at least making it so the Water Sprayer turns any smouldering surfaces from "red" to black, but they'll reignite if another flame source goes near them.

--My Recommendations--

As much as I wanna say the player needs a tad more foam (maybe like an extra second or two) so they have more margin for error, perhaps it might not be needed depending on how the difficulty is adjusted later on.

There needs to be a way to permanently extinguish smouldering walls/ceilings without foam. Since they are usually a massive annoyance at the end when trying to douse the last few fires.

Also there needs to be some elaboration on not to break open windows. Or at least I assume breaking windows is bad because it allows the fire to breath more easily and thus spread.

Never the less, the challenge still makes this game exhilarating and satisfying when everything goes to plan. Mostly just needs some polish and I'd say this is going in a great direction.

Stopsignal responds:

Damn, I wake up and get hit with three positive reviews already, and two of those and descriptive and thoughtful!! Thanks a lot!!! (:

I started checking out firefighter games since I started this one, and I kind of fell in love with the genre, specially how everyone has a different take on how to do it, which is great fun to analyze

I'll think about adding more foam! Maybe with upgrades, as the final game with story mode is going to have some. We'll see! (:



Now, about the smouldering walls, im dumb and didn't tutorialize that, sorry! You can put those out with the sprinkler, but it takes a while.

It works exactly as you said, takes some time, so you can choose whether to continue and save people or clean all fires!!

I have made the feedback of doing so a bit more exaggerated, and added an small tutorial message before entering the level

About windows, I will add a temporary tutorial message for that too! (when I leave the office lol) They are kind of a risk reward situation, where they heal people by some seconds but also make fires stronger around you!


Thank you so so much!!! (: This helps a ton!!!

took me a lotta retries, but I got all 6 endings.

Controls take a bit of getting used too, but are fine once you get the hang of it

--Spoiler warnings beyond this point--

A problem I ran into though, when I was still figuring everything out for the first time, was that I got to the Wolf Cave before anywhere else, I figured this was the first boss area, but in reality, its the finale. I actually did manage to beat it in every flavor possible (more because I kept losing sheep or dying trying to keep them safe.)

In hindsight after completing the game however, I feel like the above statement was intended to be that way, rather then an error in pacing.

I found the gun before I found the axe. I don't know if that was intentional, but when I was blasting down the trees, I found the axe. Then I realized that you can walk past the cabin to get to the axe without needing to waste the precious ammo to blast the trees. I could of just been blind as a bat, but the layout for the cabin area gave me no impression there was an area behind it that you could explore which contained crucial items. Perhaps a walkway or trail would of made it more clear, but again, could of just been my lack of trying.

The hidden boss fight was rather savage though, mostly cause its hitbox from the side is a lot skinnier then it appears, I felt like I died more because a hit that I believed should of registered, didn't. However I got around this by finding out that hitting it from the front was the best way to go and once I figured out how it moved and attacked, it became way more manageable. I will say though, the fact the game puts you back right where you left off was the only thing keeping me going at some parts of the game due to how frustrating that fight was in comparison to the wolves.

In the end, when I fully completed the game though, I believed, or at least felt I could understand your vision on how the map and game play were designed and paced the way they were. (My guess was to encourage trial and error and force the player to explore and discover more ways to get the remaining endings)

One thing I have to offer full praise for is the audio, the eerie and dread inducing atmosphere and the fight track really added to the fears and dangers you were/could be facing.

Overall, while the game was unfair and confusing at times. Looking back after I conquered the challenges you put before me. I loved it, every bit.

Warxwell responds:

Thanks for your comment!

From the controls comment I think it's because of the JKL combo, maybe ZXC and arrow keys are the ones most people expect? I can add those no problem.

You're right on the cabin part, the sheep icon blocks it so it's not really visible. I'll add a longer trail so it's clearer for future players.

## Spoilers (? ##
The reason why the secret boss is hard to hit from the side but not from the front was most likely because you were aiming at the "head", you have to hit the legs first so it falls, it's a quite tall monster so the player wouldn't be able to hit the "head" without stunning it (This is my guess since I don't know exactly where you were trying to hit it, I may be wrong). Maybe I could've made it clearer that's where you're supposed to attack without making it too obvious. Hopefully, that didn't discourage the use of the gun or bear trap, which I think are easier/faster to hit the boss with.

Glad you managed to defeat it at the end, it's a super boss so putting you back near it was the natural choice.

## Spoilers Ends ##

I'm happy that you completed the game and figured it out (yup, you're right). That's the sort of feeling I want to leave the players with my games.

Thanks for playing!

After losing several times, I managed to beat the game, first time, I died, but managed to kill the king. (I guess as long as you kill the king, you still win even if you die, it just alters the ending slightly)

As of writing this, I finally beat the game with health to spare. I gotta say, I did not expect this game to captivate me as much as it did, its simple, yet complex. I bet this could be a really good port for mobile due to its minimal interface.

Heres some tips for those who are struggling (they helped me to some extent)

-Don't neglect the bard, the bard really shines when paired with units that summon, such as the Funny Bone, Skull and your Summon Skeleton Spell. Main weakness with this strategy is that you cannot divide the lane into other ones. If you decide to get the Rockstar (who shields summons on any lane) and get your bard to level 3, any summons you have become terrifying.

-Don't be afraid to sell obsolete units, even at level 3, units such as Viking and the plain skeleton fall off hard compared to later tiers. Despite that, Skeletons are really useful early game due to them returning money on purchase.

-Watch for synergies, some units really excel when combo'd with other units or spells, examples being the Succubus and Shield Spell, or Milkman and a high damage unit behind it. Or the Giant Skeleton and the Nurse.

-When in doubt, Spy, you might be tempted to save your spies for later, but if you don't know if your forces are gonna win the next round, knowing where the kings forces are strongest can buy you some time to turn things around.

I do have some critique however, namely the buildings, I don't know if they are glitched but judging from the descriptions, the farmer and the blacksmith are supposed to give permanent upgrades at the end of every turn, but they only upgrade once on purchase, making them a trap investment when compared to Milk which gives a +1 to everything.

Only unit I don't like is the wizard. Yeah, he is powerful if you got a loaded spell book. But your also forced to use spells prematurely or forced to reserve them to make full use of his magic. This can sometimes make the wizard a detriment. Though in fairness, this could be the point, I never did manage to get wizard to max level before the game ended, one way or the other.

Overall, this game really stands out, well done.

Recent Audio Reviews

71 Audio Reviews

I actually had to look up R&B to answer your question about the songs proper Genre, and my interpretation of it comes off as "Jazzy Blues". The Trumpet in here definitely puts this song into the R&B category from how I see it.

As for the song itself, I dig it, it slips to the back of my mind where it lives rent free. For some reason the song doesn't loop properly. I dunno if its me or whatnot. Not the end of the world though.

If this were used for anything, I totally could see this song used as a BGM track for an RPG or Visual Novel. Where the Protagonist and a group or crew of characters are casually hanging out in an "out of sight" location like an alley or abandoned building, discussing their plans and ambitions or getting to know one another as they determine their next move.

xenith800 responds:

The looping bothered me too. It's especially annoying here on NG due to how the player works, for some reason. I posted a "song" version too since it bothered me too much.

Pretty good, I found my thoughts drifting off as I was listening.

The eerie yet distorted melody provoked a sense of... "cautious" wonder or curiosity for lack of better words.

If this were used in a game, I could totally see this where an Adventurer is exploring an Ancient but technologically advanced ruins/dungeon. A place that doesn't make sense, but also clearly far ahead of its time that you have to ponder what created it all and why whomever made it is no longer around.

For something more Sci-Fi, this could easily be a chill song to vibe too as your drifting through a barren portion of space.

Or perhaps your a computer guy, plotting in data points, commands, writing in logs and calculations, a montage of searching databases and plugging in numbers and strings trying to find an answer to a mystery or very complex problem. (looking at you Hacknet)

Nicki1202 responds:

Interesting interpretation!

You improvised this..? wow man, I was half way through this thinking "wow this is really well written" then I read the comments and find out it was improvised, and my mind exploded a bit.

Nice job

BlazingDragon responds:

To me, the trick to a good improv is knowing what will keep it from sounding like an improv. Haha. Here are some examples of what I mean:

-In my first minute or so of improvisation, I try to pick out a chunk of melodic material that I can repeat later.
-I think structurally. So after that first minute or so of improvisation, I intentionally try to do something that contrasts what proceeded to create more tension and interest.
-At some point, I quote earlier material. This makes so that the improvisation doesn't sound like a bunch of random, stitched-together ideas that jump all over the place. It makes it sound like a real composed piece with form and parts you might even be able to hum afterward.

Rather than think of this process as improv, it might be better to think of it as speed composing. The goal is to take the elements that make a memorable composition and consciously apply them to spontaneously created music. It also involves a good deal of thinking ahead while you are playing.

I also fall back on things I already know. For example, there are certain keys I'm very comfortable playing in, and there are certain chord progressions and left-hand accompaniment patterns I tend to fall back on. I've spent enough time consciously building a tool-set to draw from that I am able to focus on melody and not have to constantly start and stop. I'm getting better at doing this everyday. May next goal is to cut pauses and tempo fluctuations that come from my uncertainty about where to go next. I would like my improvisations to sound incredibly intentional.

So, that was probably a lot more info than you wanted, but hey, I enjoyed writing it! XD

Thank you so much for your review. :)

Recent Art Reviews

35 Art Reviews

Spoiler was the character that made me aware of Zeurel's work when he debuted on NG years ago. Been a fan of his ever since, while his OCT days seem to be over, its nice to see people still remember/draw him.

As for the work itself, its flawless as far as my amateur eyes tell. For some reason the way you drew spoilers head/face feels more... "right/correct" when compared to Zeurel. I can't put my finger on why though.

CraftyFeathers responds:

Thanks so much. I tried to use a mix of his character sheet and I watched the old flash animations to kinda get a feel of both styles and then try and mix em up together

The amount of malicious menace in that face, I love it.

Waiting for that day when you go through enough of the robot masters that some programmers gonna approach you asking to use your models in a fan game. This is really good recreation.

Age 32, Male

Student

Vancouver, B.C, Canada

Joined on 9/30/07

Level:
29
Exp Points:
8,920 / 9,340
Exp Rank:
3,970
Vote Power:
7.04 votes
Rank:
Corporal
Global Rank:
1,906
Blams:
1,174
Saves:
3,444
B/P Bonus:
22%
Whistle:
Deity
Medals:
2,910
Supporter:
3y 2m 18d