Alright... beaten the game with all disabilities.. think its time I review it. Before I begin, I just want to say I enjoyed this game, while it was frustrating I do like a challenge.
Playing as Nearly Blind (this was my first disability playing the game)
I first started the game Nearly blind... it was indeed frustrating.. but at the same time it had its own unique challenges, even though I had to do a lot of trial and error, I found myself relying on a lot of other things like the sounds I heard in each level as well as what objects were in the foreground and background to help indicate what was coming up next. Making the pillars go all the way to the ceiling and/or floor probably made being blind beatable because I doubt there wouldn't be any real way of telling where platforms were going to be aside from just taking leaps of faith and hoping there's a platform at the end or halfway point of your jump (readers should take note of that last sentence).
My only compliant on being blind is with the disappearing blocks, although the initial patterns are easy to predict or figure out.. the remainder, especially at the end, can become infuriating because there's no way to tell that a block appeared behind you or pulled a juke. Note this was when I was playing the game for the first time, when I played the game with a different disability, I was able to memorize the pattern and beat it as a blind another day, however.. I feel I shouldn't have to resort to memorizing the level with another character with eye sight in order to beat the game with blindness, just my opinion though.
Playing as an illiterate
This I found rather easy... then again I was playing for the third time when I beat the game with this disability, however, anyone playing for the first time as an illiterate would probably be raging near the end of the game, when the signs actually give you useful/vital information. Which is the point I suppose, although annoying, being illiterate is still rather pleasant compared to other disabilities since with enough patience and not being blind, you can still figure out the patterns in a level on your own, and you don't have the burden of losing control or not being able to jump.
Playing as a Cripple
This was rather interesting, it was clear enough that playing as a cripple is more of a message to others about what its like to have a disability in real life then playing a game, Which I can respect given the motivation and context behind this.
Playing as a Spastic... god damn spastic
I played as a Spastic before and after you updated the game.. and I praise the fact that I now have at least some warning of when I'm gonna spaz out. Still... being a Spastic is more about luck then trying to keep your disability from killing you, as I kept dying because of spazzing to my death.. I couldn't help but wonder what real Spastics have to go through on a daily basis... jeebus it was annoying.. I don't really know what being a Spaz is like.. but I think updating the warnings to indicate whats going to happen when you spaz out would make playing Spastic a lot more skill based rather then relying on luck. (but if it doesn't reflect what a real Spastic has to go through, feel free to disregard this bit of info)
The Endings *POSSIBLE SPOILERS FOR READERS*
I actually thought the ending room would be the same for everyone... but ugh... the guy changes the room to exploit your disability every time.. is it actually possible to make the right answer? the fact I made the wrong choice every time made me believe there is no right answer, but rather another demonstration about what its like for those with disabilities.
But what had me really curious was beating the game as a Spastic.. you don't get a choice, you just need to finish another jump puzzle... but when I make the final jump I freeze halfway... the fact the screen didn't shake indicates that its scripted to happen that way.... but my burning question is it actually possible to make that jump? Since there's a secret medal in the game I feel like it might be possible, but I can't really bring myself to restarting the game as a Spastic to find out if its scripted or not.
Final thoughts
Some people complain the game is more frustrating then fun. That's because this game is more about beating the challenges thrown at you then just simply giving entertainment; Some hate it, others enjoy it. While the game can be unfair.. Its certainly beatable, the level design accommodates being nearly blind very well with an exception for a few disappearing block puzzles. Although I wish Spastic was more balanced out along with Cripple having a bit more depth to it, its made clear that time constraints prevented this. The games got good idea's, and considering the time put in to making it, it was very well executed. I'm very curious about what this game could be like if you weren't forced into a 72 hour deadline... But the choice of making a sequel or expansion is the up to the developer.