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AWESOME GAME! but ARGH! the trading..

The most annoying thing in this game though is the darn trading, I can see that you tried to combat this by allowing us to hold down the mouse button instead of just spamming. However that just won't cut it when you need to trade on such a gigantic scale to get certain upgrades or buildings completed why can't you trade in bulk? As others have stated I needed to spend countless minutes just waiting to trade enough resources just to buy the gold/silver I needed to spend another few minutes trading that for the resources I need.

The random events, though there cool are a bit too minor after the mid point of the game. I will admit though I probably didn't encounter all of them so I'll hold back on most of my judgement in regards to score. (I never did get to see a necromancy invasion)

A feature that I almost missed was the EXP, at first I thought it was pointless.. that is until I restarted the game, where my exp was converted into resources. Which made me smile since I was able to easily get back into the game, and not only that I was able to get resources which I was struggling to get during my first play though

Having your heroes leadership being affected by their training and environment is a genius trait that I've almost never seen on a flash game. This is something that I only see in retail RPG/Strategy games. Which also brings up a point. There should be quests where numbers and pure strength/luck shouldn't mean everything. There should also be missions that require stealth and/or specialized squadrons to get the job done and you can't rely on brute force alone to accomplish.

I know I got other suggestions on the brain.. but I can't put my finger on them.. I'll probably PM them later when I play through the game some more.

For a simple practice project for your programming, you have actually invented an extremely unique flash game here. I can't wait to see where you will take it.

Hyptosis responds:

Thank you so much for the feedback. I hope to one day revisit this in a more organized fashion. :P I know the trading is a pain in the butt, even buy large groups of units is too.

Needs more diversity to keep things interesting

Games got a good idea going, except that its too easy after a certain point, based from what I've seen the game is all about strategy. However the game suffers the same fate as Final Fantasy tactics, you get an army of characters, but you only get to choose 4, which you make super super strong while the others are left in the dust. How could you fix this? well how about in certain battles you up or decrease the number of allowed soldiers? say in season 2 of the league battles, every 3rd battle requires the player to use 10 soldiers instead of 4 and in season 3 you gotta use 2 or 3. It would make for some interesting mix ups since I wouldn't be able to use my strategy of having my crusader tank everything with 2 archers while my cleric heals when I'm being rushed by 10 cavalry. Also, I didn't really see much point to using wizards since archers seem to be so much better at fighting at both melee and range. Perhaps wizards could cause random debuffs on whoever they hit? (damage over time, slowed attack/move speed, etc).

Another thing I'd like to suggest is when you get your warning on upcoming league battles. you should be able to see what kind troops your opponent has at their disposal so you can prepare accordingly for those opponents that give you quite a bit of trouble.

One last issue I'd like to cover is income. I've had to repeatedly restart my game due to the fact that I'd simply not have enough income to compete with my opponents, even when I've conquered all the possible territories I can grab with my current armies. Although the black market has a way of fixing this, it comes up far too late to give you any help aside from swapping gold for food so you can keep training. I'd suggest that since your troops can idle, how come we can't put them to work or something? It would also add some reason to have some troops in reserve, while your current squadron is fighting for you, the reserves are either training, resting or working to help make ends meet.

Aside from the flaws, the game had me going till the very end. I love the artwork and music you put into this. I hope to see more submissions by you.

A problem with the flast conflict

Games good, having a level that adjusts to the song is pretty innovative. but theres a bit of a problem.. when you get that flash conflict message, one problem is how are you suppose to stop video ad's on NG without an ad blocker? Well the solution is simple, either dim the lights (which disables video ads) or play in a pop up. I'd suggest you point this out to avoid other complaints similar to this.

DigYourOwnGrave responds:

Thanks for pointing this out. I'll leave a note in the description. I didn't realize there were so many video ads on the page... what a drag :(

LoL

"No one noticed when an undead blacksmith disappeared from the dragon"... wtf?

Didn't think I'd be playing this for more then 4 minutes. The colors and visuals mix pretty well too. nice job

Decent

For such a simple game, it has a decent concept and artwork. Even though everything is loosely drawn, it is very detailed. However what keeps this game from being great is the repetitiveness. If you can find a way to add some diversity such as levels, different enemies or more complex game play, I bet your work will go farther.

You got good potential, keep at it.

A bit buggy

Compared to some of the other games you have made, you certainly could have done a bit better. The voice acting for a start, was sub-par at best, when the mayor is talking to you at the beginning, he doesn't even sound like hes worried even though some big mean tycoon is coming to take over his town.

Also speaking of which, on the first party level I found a bug, when the guy explains that theres going to be a party, he repeats the first line of his speech over and over again. (also the exaggerated tone in his voice made it very annoying from my perspective.) Another possible bug I found is when your getting the upgrade for the baker, when your ready to upgrade, the go-to button for reasons just breaks on you. By some fluke I managed to get it to work by clicking slightly below it, might wanna check the coding on that.

How come you didn't write a description? when I first saw this I thought it was a spam submission or the game was stolen until I checked your profile.

Don't get me wrong, just because I'm trash talking your work doesn't mean I hate the game, in fact I feel as though this is a step up from the first one, I kinda miss the truck upgrades though, (either that or I just haven't gotten far enough to find them.) The interface is better and the game is a bit less linear then the original. That I respect.

You did a good job, but please make sure your games are more polished next time.

A good twist on a generic game.

Damn man, for a first game this is pretty well made. The thing I usually hate with pong is how slow paced it is. This version however, fixes that problem and things get interesting in seconds instead of minutes.

Nice job.

Although I see your point.

This is something thats more suited for a blog rather then a flash movie/game. This mainly justa poster with a bit of interactivity added, nothing else is associated with it.

I'm disappointed

This game was fun, the story seemed to be really interesting at first, but as the game came nearer to an ending it seemed to become more and more stale. When the game started out, I was really interested because the story had such a good opener, I was also amused by how different the graphics and environments were compared to most games here on Newgrounds. It seemed like a Super Nintendo game but with slightly worse control, I was running around blasting with my handgun, finding keys and advancing through, but then I realize how easy it is too find ammo, the only time I ever had to use my knife was in the first room because I didn't realize the zombies dropped ammo at first, but once I picked up on it, I never ran out of ammo, even as I ran along shooting blindly in front of me to burn ammo. While I'm mentioning the weapons the handgun feels completely useless after a while, when I got to chapter 3 there were so many zombies I would of been dead if I just stuck with my handgun and rifle ammo was extremely scarce at this time, and my partner wasn't much help unless I stood still because she just spent her time spazzing around in one spot not shooting and getting killed, and why can't I do anything to keep her health up? After some firefights I seem to be perfectly ok yet my partner seems too always be near death, but thank god you guys made it so her health would be refilled whenever she died, I would of just rage quit if her health was the same each time I had to replay an area just because she died.

Next thing I'd like to mention is the story, the opening was really good, really liked the comic book style story telling, there are a few things that bug me with it, I remember seeing in the intro that you had to save people, but all I kept finding were dead bodies, and when I was in the city and encountered the first boss my partner just randomly disappeared, what the heck was that about? there was nothing in the encounter that clearly stated why she would just suddenly disappeared, but I guessed I would get my answer after I beat the boss, but I didn't get anything, confused I moved to the next area to find my partner standing right there, when I got to the helicopter scene in the story the dialogue went way, way too fast for me to read it fully, I could only catch half or a quarter of each speech bubble at that scene and the ones after it. Then at the finale where you had 1 hour to get back to where I started and rescue anyone still alive, (as stated in the dialogue that I managed to catch) only to find I had nothing to rescue, just mowing down zombies with my partner and my rifle and nade launcher. Although I find giving an hour story wise contributes to the realism in the story, but game wise it isn't heck I managed to beat the rest of the game in just 7-9.5 minutes, and the ending was kinda lacking, but I guess there wasn't much else to cover so it didn't bother me that much.

All in all, the game was ok, the story was exciting to a point, the audio was par and the visuals were excellent, but I just feel as though the final part was rushed and not well planned.

Suggestions:
-Either add people to save or don't make it seem important in the story
-Put in upgrades to replace obsolete weapons (e.g pistol, knife)
-If you pick up a healing item, you partner should get a share of it, or they should be able to pick it up.
-add a fight or recall command for the AI partner.
-extra bosses or some unique enemies in each section of the game.

Interesting...

I'm not really sure what this was about, but from what I can tell it seems like a Christmas poem. Although I admit its cute, this seems more like a digital picture book or slide show. Did you make the artwork yourself? For some reason I feel as though I've seen it somwhere before, but since I have no real grounds to go on, I won't deduct points for that.

Anyway, its ok, and maybe you could include a bit more of a explanation about your movie in the comments next time.

Merry Christmas.

Baby89Angel responds:

Its my first try =).

I only made it like this because it was my first try and i dont know how to move parts etc...Thats my next step =).

Thanks to everyone who commented on my flash...I know its kinda poor but i guess i did do a really good job with my 1st ever flash things =)

Age 33, Male

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